Showing posts with label wally. Show all posts
Showing posts with label wally. Show all posts

Thursday, April 15, 2010

Wally's mouth

So this week I'm still working on the Storyboards and the title sequence animatic. I was hoping to have the title sequence done this week, but some problems arose and it will have to wait until next week (hopefully). Buuuuuut I do have stuff to show this week!

First, if you look to the right, you'll notice I've added an "about" page describing the basic plot of the animation for anyone who started checking out this blog and has no idea what it's for. Plus I added a characters page to tell give you a little insight and backstory on the cast. With pictures!

Second, I did I semi-final version of Wally the Willow! At first I wanted him without a mouth because it made it seem like he was just part of the background rather than a real character(how would you feel if you were just a tree in the background?). But the more I think about it, the more I think a mouth and nose look better on him. What do you think?




I like that he has branches sticking up in the middle as if he were balding.

Third, I'm starting a test animation with Rascals. Rather than start an 11 sec animation with all the other stuff I have to do, then not make the deadline, then not caring about finishing it, again, I'm doing a multiple line animation.

This is what I'm talking about: If anyone saw my Dirk Headstrong animation I was working on last year, you may have caught my video of Squidula saying the same line but having the action being interpreted different ways. If you didn't, you can watch it here!

So there's one line from Rascals that the actor said it multiple times and can be interpreted multiple ways. I love animating these because it shows the different ways someone can act out such a simple line and the range of different emotions one can exude from a reading. Yay acting!

Also, this doesn't have anything to do with the animation, but for those of you know about it, the everyday detective is coming! We did an old fashioned radio play about a detective doing mundane things in dramatic ways. It's been a blast working on it. Right now I'm waiting on my sound guy Lucas to add music and sound. I think anyone interested in noir is really going to enjoy it. And if it gets a good enough reception, I'll have to make more!

So for this week, on Noir Review, I'm going to talk about Roman Polanski's Chinatown with Jack Nicholson. There's two reasons to see it right there! It's a real classic neo-noir. It's about a detective, Jack Nicholson, who gets involved with a big conspiracy with the water system. The cinematography is some of the best you'll see anywhere. If you're an animator, filmmaker, or comic book artist wondering how to make your shots interesting, this is the movie you should see.

Storywise, it starts off slow, and it's a long haul, but the climactic ending is well worth it. Jack nicholson does a great job as a sleazy with a heart of gold detective and pulls off some great tricks every good noir detective in the 1940's without a computer and gps tracking system should know. Overall I'd give it a 19 out of a 21.



See you next time, Noirheads!

Monday, March 15, 2010

such great heights

So I did a little sketch of a few of the main characters to figure out the heights of all of them. Rascals is about the normal height of an average person/character. Rickety's a small little chump, Dolly's a little too tall and thin, and Stumble's is freakishly tall, so much so they don't make pants for him. I would think that Roofie is just slightly taller than the norm,a nd Digby just a tad shorter, so I didn't include them.

Also, if you look closely, you'll see I changed Rascals' face a bit. I think the previous version is too detailed, not cartoony enough, so I made his face rounder like before, but still kept some of the detail around the cheeks. Still can't figure out the profile view though.


Also, here's a sketch of Wally the Willow. Originally, I thought of him as just a big tree with eyes, but I'm considering putting a mouth on him. I liked the idea of him not having a mouth because it gives him more of a feeling of just sitting there and not really being able to do anything, just tuck in one place. It means he's not really a character, he's just an animated part of scenery, which is pretty depressing and what I'm going for. But if I don't give him a mouth, I'm missing some opportunities of making him look like an old man with altimeters and depriving an animator of a key lipsyncing tool. Soo I'm not sure yet.